(CHALLENGE)
The challenge was to create an intuitive first-time AR experience that encouraged repeat play with reduced onboarding friction while crafting a visual style that felt immersive in AR yet competitive on the mobile gaming landscape.
(SOLUTION)
Streamlined onboarding with contextual micro-features for AR scanning and camera permissions, validated through user test recordings and Discord community feedback.
Reduced early drop-off and improved tutorial completion rates by introducing visual hints across the scanning process, helping first-time users adapt to camera-based gameplay.
In an AR environment, core UI elements like the crosshair, presence indicators, and controls help anchor the experience. The crosshair, in particular, acts as a central reference point, delivering immediate feedback across gameplay states.
(SOLUTION)
To build engagement and drive initial retention, I was responsible for designing interfaces and flows for all meta-game features, including a wardrobe for cosmetic customization, quests for habit loops, and gacha mechanics for randomized rewards. I worked alongside the design team to estabilish a scalable and dynamic visual language, balancing clarity and immersion across every layer of the experience.
(IMPACT)
(AVERAGE AR SESSION)
6.500
(WEEKLY USERS)
(TOTAL ACTIVE USERS)