Designed to merge the physical and digital worlds, Panic is a first-of-its-kind AR shooter mobile game.

(COMPANY)

JADU, 2025

(ROLE)

DESIGN LEAD

(FOCUS)

UX, UI, DESIGN SYSTEM, PROTOTYPING

Designed to merge the physical and digital worlds, Panic is a first-of-its-kind AR shooter mobile game.

(COMPANY)

JADU, 2025

(ROLE)

DESIGN LEAD

(FOCUS)

UX, UI, DESIGN SYSTEM, PROTOTYPING

Designed to merge the physical and digital worlds, Panic is a first-of-its-kind AR shooter mobile game.

(COMPANY)

JADU, 2025

(ROLE)

DESIGN LEAD

(FOCUS)

UX, UI, DESIGN SYSTEM, PROTOTYPING

(INTRODUCTION)

Jadu pivoted its unreleased AR NFT viewer into a mobile AR shooter, blending real-world environments with immersive gameplay. For most players, AR was uncharted territory, posing unique interaction and medium-specific challenges. At the same time, the game needed a bold and dynamic visual language to stand out in the mobile gaming landscape.


As design lead, I shaped the end-to-end experience, designing interfaces for both gameplay and meta-game systems, all through close collaboration with stakeholders, design, engineering, and art teams, taking the game from pivot to launch.

(INTRODUCTION)

Jadu pivoted its unreleased AR NFT viewer into a mobile AR shooter, blending real-world environments with immersive gameplay. For most players, AR was uncharted territory, posing unique interaction and medium-specific challenges. At the same time, the game needed a bold and dynamic visual language to stand out in the mobile gaming landscape.


As design lead, I shaped the end-to-end experience, designing interfaces for both gameplay and meta-game systems, all through close collaboration with stakeholders, design, engineering, and art teams, taking the game from pivot to launch.

(INTRODUCTION)

Jadu pivoted its unreleased AR NFT viewer into a mobile AR shooter, blending real-world environments with immersive gameplay. For most players, AR was uncharted territory, posing unique interaction and medium-specific challenges. At the same time, the game needed a bold and dynamic visual language to stand out in the mobile gaming landscape.


As design lead, I shaped the end-to-end experience, designing interfaces for both gameplay and meta-game systems, all through close collaboration with stakeholders, design, engineering, and art teams, taking the game from pivot to launch.

(CHALLENGE)

The challenge was to create an intuitive first-time AR experience that encouraged repeat play with reduced onboarding friction while crafting a visual style that felt immersive in AR yet competitive on the mobile gaming landscape.

(SOLUTION)

Streamlined onboarding with contextual micro-features for AR scanning and camera permissions, validated through user test recordings and Discord community feedback.

Reduced early drop-off and improved tutorial completion rates by introducing visual hints across the scanning process, helping first-time users adapt to camera-based gameplay.

In an AR environment, core UI elements like the crosshair, presence indicators, and controls help anchor the experience.

The crosshair, in particular, acts as a central reference point, delivering immediate feedback across gameplay states.

(SOLUTION)

To build engagement and drive initial retention, I was responsible for designing interfaces and flows for all meta-game features, including a wardrobe for cosmetic customization, quests for habit loops, and gacha mechanics for randomized rewards. I worked alongside the design team to estabilish a scalable and dynamic visual language, balancing clarity and immersion across every layer of the experience.

(IMPACT)

Launched in June 2025 with a fresh and scalable visual identity crafted to translate Panic's unique AR gameplay into the mobile gaming landscape, the app gained strong initial traction through targeted TikTok ads and an engaged Discord community.


Within its first two weeks, the app received over 300 App Store ratings with an impressive 4.9 average, alongside strong early metrics in AR session engagement and user acquisition.

Launched in June 2025 with a fresh and scalable visual identity crafted to translate Panic's unique AR gameplay into the mobile gaming landscape, the app gained strong initial traction through targeted TikTok ads and an engaged Discord community.


Within its first two weeks, the app received over 300 App Store ratings with an impressive 4.9 average, alongside strong early metrics in AR session engagement and user acquisition.

Launched in June 2025 with a fresh and scalable visual identity crafted to translate Panic's unique AR gameplay into the mobile gaming landscape, the app gained strong initial traction through targeted TikTok ads and an engaged Discord community.


Within its first two weeks, the app received over 300 App Store ratings with an impressive 4.9 average, alongside strong early metrics in AR session engagement and user acquisition.

AWESOME!
SERIOUSLY SO FUN!!

I haven’t played a phone game or AR game like this. WOW I’m so IMPRESSED!! The uniqueness of this game is brilliant to the eye and it took a minute to figure out the controls but I couldn’t stop wanting to play.

V2BFAB

STUNNING VISUALS

Absolutely love this latest release from the Jadu AR team. The immersive experience is wild and the graphics and storyline are super engaging! Upgrade mechanics keep me coming back each day to try and leave up weapons and gear. LOVE IT!!!

PROCRASTINISTAS

WOW…
JUST WOW

Easily 5 stars. Best AR game ever made. Being able to interact with real life objects is something that’s never been done before. It feels like AR has been abandoned for years until this amazing game was made.

.__ALEX__.

AWESOME!
SERIOUSLY SO FUN!!

I haven’t played a phone game or AR game like this. WOW I’m so IMPRESSED!! The uniqueness of this game is brilliant to the eye and it took a minute to figure out the controls but I couldn’t stop wanting to play.

V2BFAB

STUNNING VISUALS

Absolutely love this latest release from the Jadu AR team. The immersive experience is wild and the graphics and storyline are super engaging! Upgrade mechanics keep me coming back each day to try and leave up weapons and gear. LOVE IT!!!

PROCRASTINISTAS

WOW…
JUST WOW

Easily 5 stars. Best AR game ever made. Being able to interact with real life objects is something that’s never been done before. It feels like AR has been abandoned for years until this amazing game was made.

.__ALEX__.

AWESOME!
SERIOUSLY SO FUN!!

I haven’t played a phone game or AR game like this. WOW I’m so IMPRESSED!! The uniqueness of this game is brilliant to the eye and it took a minute to figure out the controls but I couldn’t stop wanting to play.

V2BFAB

STUNNING VISUALS

Absolutely love this latest release from the Jadu AR team. The immersive experience is wild and the graphics and storyline are super engaging! Upgrade mechanics keep me coming back each day to try and leave up weapons and gear. LOVE IT!!!

PROCRASTINISTAS

WOW…
JUST WOW

Easily 5 stars. Best AR game ever made. Being able to interact with real life objects is something that’s never been done before. It feels like AR has been abandoned for years until this amazing game was made.

.__ALEX__.

7M 10S

7M 10S

(AVERAGE AR SESSION)

6.500

(WEEKLY USERS)

18K +

18K +

(TOTAL ACTIVE USERS)

(BASED IN)

HACKNEY WICK
LONDON, UK

(SOCIAL)

(CONTACT)

(BASED IN)

HACKNEY WICK
LONDON, UK

(SOCIAL)

(CONTACT)

(BASED IN)

HACKNEY WICK
LONDON, UK

(SOCIAL)

(CONTACT)